Inspired by my love of nature. This piece was created using 3DS Max and Zbrush for the initial modeling. Unwrapping and UV work was done in 3DS Max. Textures were created in Photoshop, some blending was done in Mudbox. normal maps were created using Crazybump. Particle effects for falling leaves and water effects created in Unity. Scene was rendered in Unity . Critiques and comments welcome!