Solstice was a final group project I worked on in school. I collaborated with other 3D artists in my class as well as programers and concept artists. We created a unique survival game. I worked as Art lead under the project lead and lead programmer. I was in charge of creating the environment as well as other assets, and helped to lead other 3D artists and manage assets production. Solstice ran in Unity and was created using a multitude of software packages. Critiques and comments welcome!